Hello! And welcome to the WHITE SHEEP GAMING Projects website! My name is Kelson Bain and I greatly enjoy learning how technologies work so I can get creative with them. Here I post demonstrations of projects, tools, and resources.
Check out any of the available categories below and links for more info about my approach or various journeys.
Solution Architecture is the groundwork for how most tangible things get done in tech, it's implemented system design. Here you can learn about how I made this website and how I used AWS and GCP together to get the notifications I needed.
I have experience with machine learning engineering (building/training AI models), but years more in utilizing the AI tools that have already been developed. From integrating it into Python applications to figuring out how to links various models together for something similar to the multi-model models we see today.
My first official release! Available for free on Google Play! It's based on the laser dot game played with cats, with you as one of the cats. The game features various dots, backgrounds, and modes with accessibility options available.
Yes, I'm yet another 'I made a chatbot' person, but honestly that's kind of cool. Chatbots are really useful when implemented properly! And with Large Language Models (LLMs) we can make the experience far more digestible. I used to use a third-party solution, but recently took the initiative to create FluffyBot to have more in-depth control and help you anywhere on the site.
There are tons of tools out there for any variety of things. These are some I've found and like tremendously for what I do. Whether that's for Music, Art, or Game Development.
Automation comes down to being a logic map, and the bigger it is, the more complex it is, the easier it becomes to lose yourself in the design. It's fairly similar to creating complex game systems. And it's glorious. In this same grouping, I want to share my thoughts on Agentic AI. I'll post about those in the near future.
Choices/Mistake has been a longtime thought experiment about a slime that changes shape and abilities depending on what is important to you. Original development was in Unity, however the project has shifted to a different engine and is requiring additional time. It is being developped as a 2D platformer for PC.